What Made Psychonauts Special | Game Maker’s Toolkit

What Made Psychonauts Special | Game Maker’s Toolkit

Let’s look at how Double Fine weaved characterisation into level design, in the 2005 cult classic Psychonauts.

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Recommended viewing:

Psychonauts Retrospective // The Color of the Sky in Your World
https://www.youtube.com/watch?v=oVizZG0QL9Y

Games shown in this episode (in order of appearance):

Psychonauts (Double Fine Productions, 2005)
Grim Fandango (LucasArts, 1998)
Day of the Tentacle (LucasArts, 1993)
Full Throttle (LucasArts, 1995)
Banjo Kazooie (Rare, 1998)
BioShock (Irrational Games, 2007)
Portal (Valve Corporation, 2007)
The Last Guardian (genDesign, 2016)

Music used in this episode:

00:00 – Runaway (animeistrash)
02:15 – Hotel Administration (animeistrash)
04:08 – Deep Rut (animeistrash)
05:35 – untitled1 (animeistrash)
07:35 – untitled5 (animeistrash)
08:52 – Whispering Rock Psychic Summer Camp (Psychonauts)

animeistrash: https://animeistrash.bandcamp.com

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