What Made Psychonauts Special | Game Maker’s Toolkit

What Made Psychonauts Special | Game Maker’s Toolkit

Let’s look at how Double Fine weaved characterisation into level design, in the 2005 cult classic Psychonauts.

Follow me on Twitter – https://twitter.com/britishgaming
Follow Game Maker’s Toolkit on Tumblr – http://gamemakerstoolkit.tumblr.com
Support Game Maker’s Toolkit on Patreon – https://www.patreon.com/GameMakersToolkit

Recommended viewing:

Psychonauts Retrospective // The Color of the Sky in Your World

Games shown in this episode (in order of appearance):

Psychonauts (Double Fine Productions, 2005)
Grim Fandango (LucasArts, 1998)
Day of the Tentacle (LucasArts, 1993)
Full Throttle (LucasArts, 1995)
Banjo Kazooie (Rare, 1998)
BioShock (Irrational Games, 2007)
Portal (Valve Corporation, 2007)
The Last Guardian (genDesign, 2016)

Music used in this episode:

00:00 – Runaway (animeistrash)
02:15 – Hotel Administration (animeistrash)
04:08 – Deep Rut (animeistrash)
05:35 – untitled1 (animeistrash)
07:35 – untitled5 (animeistrash)
08:52 – Whispering Rock Psychic Summer Camp (Psychonauts)

animeistrash: https://animeistrash.bandcamp.com

Leave a Reply

Your email address will not be published. Required fields are marked *